The aim of Kirkon is simple - touch as many circles as you can. There are just 2 rules: dont let circles fade away, and dont touch the green circles.
Sounds simple does it? At first perhaps, but weve added a few complications to make a simple task that little bit harder:
1) The circles spawn with random positions, speeds, and directions;
2) Each initial circle splits into 3 more circles (on the bright side, each initial circle is worth 4 points);
3) The grey circles dont fade (yay), but they move faster to help mix things up a bit (boo);
4) The games parameters get exponentially harder: circles spawn quicker, get smaller, live shorter, and move quicker.
Still sound simple? Then why not put that notion to the test ... How many circles can YOU get?